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1. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ranamar wrote: Tonto Auri wrote: Quote: The Apoc is not "supposed" to use beams. I don't really know how you took that from my description which says "It is also getting an increase to power grid and CPU so that beams are a more viable o...
- by Avald Midular - at 2013.05.14 18:50:00
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2. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Avald Midular wrote: Lol 4 fitting mods? It's a single scripted faction tracking computer or only 7% more than a scripted TC II. Lets not go overboard. . T2 tracking enhancer (the mod I quoted) gives you 9.5% trackin...
- by Avald Midular - at 2013.05.14 06:21:00
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3. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Are you asking me why better range and tracking are bad right now? No I'm asking you why they are "amazing" or in any way better than an Abaddon since the two ships mods and fitting are largely the same. Grath Telki...
- by Avald Midular - at 2013.05.14 05:41:00
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4. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
joshua mckayne wrote: the only glaring issues with the apoc i can see so far is the severe lack of capacitor while firing its guns other than that it could use a bit more armor, just a bit. if those two things can be fixed i can see it being a ...
- by Avald Midular - at 2013.05.14 05:02:00
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5. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Crash Lander wrote: So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc. I think we all understand the meaning of asking for feedback a l...
- by Avald Midular - at 2013.05.14 04:57:00
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6. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Tonto Auri wrote: Quote: The Armageddon/Dominix debate seems to remain heated, but I think its a really good sign that there's people arguing both sides so passionately, and we'll just have to see how it shakes out on...
- by Avald Midular - at 2013.05.14 04:44:00
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7. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Crash Lander wrote: So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc. I think we all understand the meaning of asking for feedback a little better now. No...
- by Avald Midular - at 2013.05.14 04:07:00
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8. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Tank Talbot wrote: I have been very free with written words regarding my unhappiness on some issues but I remain respectful of the team no matter how strongly I disagree or question. This is frustrating as we are vested in our interest but letG...
- by Avald Midular - at 2013.05.13 22:30:00
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9. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi guys I like the spirit of this claim: "Lets try to get back on message in this thread instead of bickering back and forth. I'd like to summarize all the outstanding questions for CCP Rise or CCP Fozzie or whoever still cares ...
- by Avald Midular - at 2013.05.13 14:23:00
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10. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Pattern Clarc wrote: The Apoc gained regen, gained a tracking bonus, became faster and more agile, gained power grid and cpu, got energy weapons that are easier to fit and use less cap. Christ, you couldn't even fit a...
- by Avald Midular - at 2013.05.13 13:31:00
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11. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in. A couple small things I can say for sure - the Typhoon being 100/125 is intention...
- by Avald Midular - at 2013.05.13 13:09:00
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12. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey guys just wanted to let you know that I've caught up on all the posts I'd missed in this thread, thanks for the feedback. I want to let you all know that these changes are up on SISI now for your testing. The navy cruise...
- by Avald Midular - at 2013.05.12 20:24:00
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13. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Xeros Black wrote: I love Tachs as a long range weapon system. They do 90% of the damage of their short ranged brothers at the expense of power grid and cap use. I don't disagree with the reduction in cap and pg us however its going to shift th...
- by Avald Midular - at 2013.05.10 22:38:00
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14. Will the Navy Apoc also get the tracking bonus going to the T1 Apoc? - in Test Server Feedback [original thread]
sten mattson wrote: beams have great tracking , but its still low as hell considering a battleship has trouble hitting anything less than a BC orbiting with MWD on at 20k. with pulses ...and the tracking bonus won't make up that difference w...
- by Avald Midular - at 2013.05.10 22:12:00
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15. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jeen Seeker wrote: Avald Midular wrote: Please take the Amarr 8 turret ships, we've been trying to get them to change em like they did the Gallente. All they do is suck more cap and they never adjust the PG/CPU up enough to compensate. I w...
- by Avald Midular - at 2013.05.09 21:57:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jeen Seeker wrote: Ninavask wrote: So yeah when the hyp changes go through I'm just going to go ahead and self destruct it somewhere nice and quiet... for its loss of guns? if so do it in jita maby you can convice em if we flooded jita w...
- by Avald Midular - at 2013.05.09 21:41:00
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17. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Leskit wrote: Would boosting the Apoc's range bonus to 10% make it any more usefull (ala the Rokh's and N.omen's range bonus)? It isn't the 7.5% that makes it not usable, it's the diverging bonuses. CCP Rise states in the changes he wants to...
- by Avald Midular - at 2013.05.09 20:46:00
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18. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
John 1135 wrote: Little Dragon Khamez wrote: Call me old fashioned but a good Amarr battleship should be able to fire it's guns at least as long as any competing battleship from another race. When that happens I will call it a buff. You ar...
- by Avald Midular - at 2013.05.09 20:05:00
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19. Will the Navy Apoc also get the tracking bonus going to the T1 Apoc? - in Test Server Feedback [original thread]
Caitlyn Tufy wrote: Avald Midular wrote: ShadowandLight wrote: be awesome if it would ! Why on earth would anyone want a tracking bonus on a sniper ship using beams which already have better tracking? Because with that speed, it mak...
- by Avald Midular - at 2013.05.09 13:29:00
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20. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Calathorn Virpio wrote: having just looked over the geddons changes, it is IMMPOSSIBLE to fit 7 T2 neuts/vamps, or any combination of them PLUS turrets due to PG reduction well, you can, but you don't get to have any low or medium slots wee...
- by Avald Midular - at 2013.05.08 22:09:00
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